Weapon lab
Rebuild the gun, not just the number
Weapon Parts reshape fire patterns, elements, intervals, and the role each weapon plays in a two-gun loadout.
Browse weapons
Roguelite bullet-hell shooter
Escape a corrupted island before dawn. Choose a Demon Hunter, shape two weapons, fuse relics, and turn elemental effects into a run-ending trigger chain.
Start here
Search exact facts, compare panel totals, or open a hunter's complete upgrade path.
Look up a name, effect, trigger, element, or role across the current data.
36 searchable recordsChoose a hunter, two weapons, and relics to compare always-on panel totals.
Interactive build toolOpen each hunter's role, base panel, core talents, and upgrade choices.
7 playable huntersOfficial launch trailer
Watch the official launch trailer for the combat pace, hunter personalities, weapon effects, and the scale a finished build can reach.
Watch on YouTubeSeven Demon Hunters
Each hunter changes the value of future weapons, relics, talents, and team roles.
The game
A Witch's Disaster has sealed the island behind an ancient Wall of Storms. The escape route runs through dense projectile patterns, random events, weapon customization, and builds that can spiral from improvised to outrageous.
There is no fixed answer. Weapon Parts, Relic fusion, Tarot Cards, elemental effects, and talents keep changing the decision behind the next drop.

Why the loop works
The pressure comes from bullet-hell combat. The replay value comes from making a different set of systems click each time.
Weapon lab
Weapon Parts reshape fire patterns, elements, intervals, and the role each weapon plays in a two-gun loadout.
Browse weaponsRelic fusion
Relics add persistent and triggered effects. Commit to a synergy, fuse the right pieces, and let the run compound.
Inspect relicsTransmutations
Hemorrhage, Freeze, Disruption, Corrosion, and Ignition turn elemental buildup into different tactical payoffs.
Read mechanicsSolo or co-op
Run alone or bring the build chaos online, swap items, recover a collapsing fight, and compare squad damage.
Choose a hunterThe run loop
Start with a role, two basic skills, and a progression tree that changes what future drops mean.
Balance direct damage, elemental buildup, magazine pressure, and the parts that define each firing loop.
Use relics, Tarot, talents, and Transmutations to make separate effects feed the same plan.
Push deeper into the island as the pressure rises, then carry the finished build through the Storm Wall.


Official and community links
FAQ
The short answers for platform, co-op, builds, hunters, and what this planner can actually calculate.
Search the full wikiPass the Fear is a roguelite bullet-hell shooter by PlayMud Studio and Paras Games. Demon Hunters trapped on a corrupted island must assemble a build and escape through the Wall of Storms before dawn.
The game is available for Windows PC through Steam. The official store page is the source for purchase details, system requirements, and platform updates.
Yes. Steam lists single-player, multiplayer, co-op, and online co-op support, so a run can be played alone or with an online squad.
A build combines a hunter, two weapons, Weapon Parts, Relics, Tarot Cards, elemental effects, Character Talents, and Team Talents. The strongest runs usually make several of those systems feed one trigger chain.
The current wiki covers seven playable hunters: Jester, Lanny, Marcus, Jenny, Elena, Long Tong, and Stella.
The planner totals deterministic panel stats from the selected hunter, weapons, level, and always-on relic modifiers. Conditional combat effects remain visible without being folded into guaranteed totals.